ANDY PANG

ANDY PANG

Im a technical designer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systems combat, player controls, physics-based interactions, and AI behaviors with a focus on game feel, clarity, and robustness under edge cases.


I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.

Im a technical designer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systems combat, player controls, physics-based interactions, and AI behaviors with a focus on game feel, clarity, and robustness under edge cases.


I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.

GAME PROJECTS

GAME PROJECTS

GAME PROJECTS

VIEW ALL GAMES ->

VIEW ALL GAMES ->

VIEW ALL GAMES ->

LEVEL DESIGN PROJECTS

LEVEL DESIGN PROJECTS

LEVEL DESIGN PROJECTS

ABOUT

ABOUT

ABOUT

Hi, I'm Andy! I am a technical designer who is passionate about bridging game design and engineering to create engaging, polished player experiences. I have experience designing and implementing gameplay systems in Unity and Unreal Engine, from combat mechanics and AI behaviors to physics-based interactions and networked multiplayer systems.

I enjoy working where design intent meets technical implementation, rapidly prototyping ideas, validating them through playtesting, and iterating until they feel intuitive and satisfying. Whether collaborating with multidisciplinary teams, building modular gameplay systems, or refining player feedback and game feel, I'm driven by creating experiences that are both technically robust and enjoyable to play.

Hi, I'm Andy! I am a technical designer who is passionate about bridging game design and engineering to create engaging, polished player experiences. I have experience designing and implementing gameplay systems in Unity and Unreal Engine, from combat mechanics and AI behaviors to physics-based interactions and networked multiplayer systems.

I enjoy working where design intent meets technical implementation, rapidly prototyping ideas, validating them through playtesting, and iterating until they feel intuitive and satisfying. Whether collaborating with multidisciplinary teams, building modular gameplay systems, or refining player feedback and game feel, I'm driven by creating experiences that are both technically robust and enjoyable to play.

Copyright © 2026, Andy Pang. All rights reserved.

Copyright © 2026, Andy Pang. All rights reserved.

Copyright © 2026, Andy Pang. All rights reserved.