Hi, I'm Andy! I am a Technical Designer who is passionate about bridging game design and engineering to create engaging, polished player experiences. I have experience designing and implementing gameplay systems in Unity and Unreal Engine, from combat mechanics and AI behaviors to physics-based interactions and networked multiplayer systems.
I enjoy working where design intent meets technical implementation, rapidly prototyping ideas, validating them through playtesting, and iterating until they feel intuitive and satisfying. Whether collaborating with multidisciplinary teams, building modular gameplay systems, or refining player feedback and game feel, I'm driven by creating experiences that are both technically robust and enjoyable to play.
Hi, I'm Andy! I am a Technical Designer who is passionate about bridging game design and engineering to create engaging, polished player experiences. I have experience designing and implementing gameplay systems in Unity and Unreal Engine, from combat mechanics and AI behaviors to physics-based interactions and networked multiplayer systems.
I enjoy working where design intent meets technical implementation, rapidly prototyping ideas, validating them through playtesting, and iterating until they feel intuitive and satisfying. Whether collaborating with multidisciplinary teams, building modular gameplay systems, or refining player feedback and game feel, I'm driven by creating experiences that are both technically robust and enjoyable to play.
Hi, I'm Andy! I am a Technical Designer who is passionate about bridging game design and engineering to create engaging, polished player experiences. I have experience designing and implementing gameplay systems in Unity and Unreal Engine, from combat mechanics and AI behaviors to physics-based interactions and networked multiplayer systems.
I enjoy working where intentional designs meets technical implementation, rapidly prototyping ideas, validating them through playtesting, and iterating until they feel intuitive and satisfying. Whether collaborating with multidisciplinary teams, building modular gameplay systems, or refining player feedback and game feel, I'm driven by creating experiences that are both technically robust and enjoyable to play.