I’m a gameplay programmer and systems-focused game developer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systems—combat, player controls, physics-based interactions, and AI behaviors — with a focus on game feel, clarity, and robustness under edge cases.
I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.
I’m a gameplay programmer and systems-focused game developer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systems—combat, player controls, physics-based interactions, and AI behaviors — with a focus on game feel, clarity, and robustness under edge cases.
I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.
RECENT PROJECTS
RECENT PROJECTS
RECENT PROJECTS
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