I’m a technical designer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systems — combat, player controls, physics-based interactions, and AI behaviors — with a focus on game feel, clarity, and robustness under edge cases.
I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.
I’m a technical designer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systems — combat, player controls, physics-based interactions, and AI behaviors — with a focus on game feel, clarity, and robustness under edge cases.
I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.







