Hi, I'm Andy.

Technical designer.

I design and build gameplay systems, combat, and tools—turning ideas into playable mechanics and refining them through playtesting.

Unity · Unreal · C# · C++

Professional work

Selected work

Additional work

Portrait of Andy Pang

About Andy

I work where design and engineering meet. My projects span combat mechanics, AI behaviors, physics-based interactions, and networked multiplayer systems in Unity and Unreal.

I enjoy prototyping quickly, collaborating across disciplines, and watching people play to understand what a system needs next.

andypang1010@gmail.com ↗