Hi, I'm Andy.
Technical designer.
I design and build gameplay systems, combat, and tools—turning ideas into playable mechanics and refining them through playtesting.
Unity · Unreal · C# · C++
Professional work

Technical Design · Narrative-Driven Puzzle Platformer
Unhappening
Technical Designer on a 16-person team. Project contributions remain under NDA.

Gameplay Engineering · Multiplayer Survival
Project-M
Built multiplayer interactable ownership, repair logic, randomized reactor failures, and designer-facing item definitions in Unity.
Selected work

Technical Design · Competitive 1v3 Asymmetric Game
Capybara vs. Granny
Designed teamwork abilities, stacking, and destructible interactions for competitive 1v3 matches.

Gameplay Systems · Technical Design
Hiraishin
Built interconnected teleportation, tagging, combat, physics, and interaction systems so the same ability supports multiple solutions.

Technical Design · Combat · Tools
Glitchblade
Designed swipe-based combat and built a C++/JSON workflow so designers could tune enemies and encounters without changing code.
Additional work

Level Design · Stealth
Cyborg: Liberation Day
Designed a branching stealth route, environmental cues, and a narrative reveal inside a five-day level challenge.

Technical + Level Design · Puzzle
Alice-Alice
Designed consistent scaling rules and puzzles that encourage discovery through experimentation.

Level Design · Encounters
Dark Ascension
Designed and iterated an industrial shooter level, its encounters, shortcuts, and spatial flow through playtesting.

About Andy
I work where design and engineering meet. My projects span combat mechanics, AI behaviors, physics-based interactions, and networked multiplayer systems in Unity and Unreal.
I enjoy prototyping quickly, collaborating across disciplines, and watching people play to understand what a system needs next.
andypang1010@gmail.com ↗