ANDY PANG

ANDY PANG

ANDY PANG

Im a gameplay programmer and systems-focused game developer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systemscombat, player controls, physics-based interactions, and AI behaviors with a focus on game feel, clarity, and robustness under edge cases.


I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.

Im a gameplay programmer and systems-focused game developer working primarily in Unity (C#) and Unreal Engine 5 (C++ and Blueprints). I build and iterate on gameplay systemscombat, player controls, physics-based interactions, and AI behaviors with a focus on game feel, clarity, and robustness under edge cases.


I focus on fast-paced action games and systemic mechanics where movement, timing, and player feedback drive moment-to-moment decision-making.

RECENT PROJECTS

RECENT PROJECTS

RECENT PROJECTS

VIEW ALL PROJECTS ->

VIEW ALL PROJECTS ->

VIEW ALL PROJECTS ->

ABOUT

ABOUT

ABOUT

Hi, Im Andy a gameplay programmer and systems-focused game developer with experience building interactive gameplay systems in Unity and Unreal Engine 5. I specialize in designing and implementing player mechanics, combat systems, physics-driven interactions, and AI behaviors, with an emphasis on responsiveness and clarity.

I enjoy working at the intersection of engineering and design, where small technical decisions can dramatically affect game feel. Im particularly interested in iterating on systems through playtesting and refining interactions until they feel intuitive and reliable.

Hi, Im Andy a gameplay programmer and systems-focused game developer with experience building interactive gameplay systems in Unity and Unreal Engine 5. I specialize in designing and implementing player mechanics, combat systems, physics-driven interactions, and AI behaviors, with an emphasis on responsiveness and clarity.

I enjoy working at the intersection of engineering and design, where small technical decisions can dramatically affect game feel. Im particularly interested in iterating on systems through playtesting and refining interactions until they feel intuitive and reliable.

Hi, Im Andy a gameplay programmer and systems-focused game developer with experience building interactive gameplay systems in Unity and Unreal Engine 5. I specialize in designing and implementing player mechanics, combat systems, physics-driven interactions, and AI behaviors, with an emphasis on responsiveness and clarity.

I enjoy working at the intersection of engineering and design, where small technical decisions can dramatically affect game feel. Im particularly interested in iterating on systems through playtesting and refining interactions until they feel intuitive and reliable.

Copyright © 2026, Andy Pang. All rights reserved.

Copyright © 2026, Andy Pang. All rights reserved.

Copyright © 2026, Andy Pang. All rights reserved.